Reefs World
 
A brief history of GBACW, These games are based on historic individual regiments and batteries size counters in 100 to 125 yard hexes. Which is what turned me on to them. I believe it started with SPI, Terrible Swift Sword, 1977 The Battle of Gettysburg which is a three map 2000 counter monster game. Then SPI, Stonewall the Battle of Kernstown Va., one map, 100 counters. Third in the early series gbacw was Bloody April, Battle of Shiloh another two map, 2000 counter game. These were easy to play I go you go kind of rules.\nSome years passed and smaller but just as good games came out. \nBut for me when SPI, Gleam of Bayonets, 1983, Battle of Antietam for those northerns and Sharpsburg for us southerns. This was another two map 2000 counter monster game. I saw big changes\nFirst was the mapping and the multi colored terrain. Before this game the maps were using maybe five colors.\nSecond was the multi colored counters identifing the different units, instead of the basic two colored blues for the union and gray and red for the rebs.\nFinally I was introduced to the chit pull system. It was simple to use, but they were still using the I go you go play. \nIn 1986 SPI/TSR came out with a 2nd edition of Terrible Swift Sword,(TSS II), This is a Great Game, I still play to this day. I still do play the other games in the series but not as much. Another three map 2000 counter monster game with all the color changes to maps and counters and revised rules. This game was followed up by a multi scenario game call SPI/TSR, Rebel Sabers. Five calvary battles, one of these scenario allowed you to attach a fourth map to TSS II and play the calvary engagement west of town,(Stuart on the third day tried to flank the union right around the time of Pickets charge).\nAfter these games came out still smaller ones were coming but eventaully SPI/TSR close or went out business.\nThen one day I was visiting my gaming store in NYC, The Compltet Strategist and found GMTs The Three Days of Gettysburg, A three map 2000 counter monster game, holly cow, unbelievable, This game had it all.\nHowever there was a small problem. They started an almost new rule system and used the CHIT pull system that was not perfect. But this was corrected with some new counters and maps.\nTo date GMT has come out with some in my opinion Unbelievable games.\nRiver of Death= Chickamauga\nRed Badge of Courage= First and Second Bull Run\nThree Days of Gettysburg= Third edition (due to the revision of the first)\nDead of Winter= Stones River\nNote for history buffs,\n Union battles and victories were named after towns/places\n Confederate battles and victories were after rivers\nOut side of the ACW\nGMT has come out with battle at Austerlitz and some Mexican War games, Gringo, Battle with Gringos and Churubosco. Which all use the GBACW system." Thanks Thomas, Nice piece to kick off the open forum. Anyone who has an interest in or previous experience of this series please please please comment. Perhaps Thomas would be good enough to respond.
 


Comments

Arkan40
02/02/2011 09:12

Thomas, 2000 counters seem excessive. Is it still playable? Ar there small scenarios to taste the rules?

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thomas fernbacker
02/02/2011 10:23

Yes, very playable, and think of the maneuvering u can do. It also allows u to test ur generalship. allocating units and/or batteries where needed without scarificing ur command and still going for the objective. Please do not misunderstand, yes 2000 counters, not all r put in play. There r also some counters that r command, strenght and/or statis markers. Lets say u r playing a grand battle game. There would probabily b about 1200 to 1400 counters on three maps. It helps too if you have the room and month of saturdays open because they can some time to play. There r smaller scenarios for getting use to the rules. once you've played a couple of these games, it gets alot easier. thank for the interest

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Arkan40
02/02/2011 13:22

Is there a game from the series you would recommend? I will look it up on BGG

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thomas fernbacker
02/02/2011 14:53

LOL, that is funny, are u ready for this? I happen to have about fifteen games that I bought from a guy who had no room in his new place for his hole collection so he sold his gbacw collection to me and now I have for sale. But first recommendations, for a beginner I would go with,(these r the early games in the gbacw series 1980's). Pea Ridge= one map, 100+ counters, very easy to play and learn. Drive on Washington= same as above Cedar Mountain= same as above Wilson Creek= same as above, but the confederate set up is little trouble some unless you use Moves magazines historical set up,(which I can provide or you can get it from BGG). I hope this helps I you want more information on these or some of the larger games just ask. I've enjoyed these hex and counter game for over 30yrs

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thomas fernbacker
04/01/2011 18:00

wwhhaatt??

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Reef 3
04/02/2011 00:47

Yep, you guessed it Thomas..... Spammers. Consider it gone!

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thomas fernbacker
04/20/2011 18:39

I'm guessing this is for another post?

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Reef 3
04/21/2011 00:13

The number of spammers I have to delete on a daily basis is a real pain Thomas. Im thinking of streamlining the site soon to makeit easier/quicker to find them and delete them. Hope you liked Episode 14. Apologies for the delays but its great to see you are still showing an interest.

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thomas fernbacker
04/23/2011 16:56

No problem, Always willing to leave a comment on a site that supports GBACW. Besides I sometimes get info from readers when I have a questions

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05/08/2011 19:41

This game was followed up by a multi scenario game call SPI/TSR, Rebel Sabers. Five calvary battles, one of these scenario allowed you to attach a fourth map to TSS II and play the calvary engagement west of town,(Stuart on the third day tried to flank the union right around the time of Pickets charge).

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thomas fernbacker
05/24/2011 19:48

They've quoted one of my sentences, daa

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08/11/2011 02:21

TSS II and play the calvary engagement west of town,(Stuart on the third day tried to flank the union right around the time of Pickets charge).

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thomas fernbacker
08/19/2011 11:00

Yes, but you have to purchase the game "Rebel Sabers", by TSR/SPI, which comes with a fourth map. There are three other great calvary engagements that come with the game.

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Bill Byrne
03/08/2012 10:57

Hello, Thomas. I am another GBACW devotee, and share your enthusiasm for the GMT version. I have yet to try the SDI-era games (Cedar Creek, First Blood, etc.). One question -- are you sure GMT's Austerlitz game uses GBACW-like rules? I had not heard this to be the case.

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thomas fernbacker
05/06/2012 09:54

Sorry for the delay,
Yes it does, I've not played it myself. And I believe its on the table for 2013 spring/summer at my home.
Right now we've(three others and myself), just started River of Death, grand battle. I can not get over how quickly the Union can lose this game in its early stages. If the Union can get past the first four turns I think they'll have a shot.

One more item seen I've not signed in awhile,
I've gotten together with another fella who has taught me the RSS now LoB from MMP.
I nave been enjoying them almost as much as GBACW. Four reasons,
1. ACW, regimental scale.
2. The size of the monster games.
3. The graphics although the map can get confusing at times, but the counters are great.
4. The rules are nice and simple.

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09/07/2012 18:06

will come back quickly

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09/19/2012 23:01

Interesting read.

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